Difference between revisions of "LFS Editor/Vehicle Editor"

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This page is intended as a reference manual for the LFS Vehicle Editor. For user guides and walkthroughs for various editor features, see [[LFS Editor Guides]].
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{{Infobox LFS Editor}}
  
== General editor tips ==
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'''Vehicle editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[../Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
  
* While dragging a slider bar, you can click the right mouse button to cancel the drag (restore original value)
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== Starting the editor ==
* Right click on a slider bar to type in an exact value
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* CTRL + right click on a slider bar to COPY its value
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First, follow the [[../Installation|instructions]] how to download and install the [[LFS Editor]].
* SHIFT + right click on a slider bar to PASTE a copied value
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Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.
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[[image:LFS Editor welcome screen.jpg|thumb|none|LFS Editor entry screen]]
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Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
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[[Image:LFS Vehicle Editor - start screen.jpg|thumb|none|Vehicle editor start screen]]
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== Vehicle editor modes ==
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[[Image:LFS Editor Configurations.jpg|thumb|Vehicle Editor - Configurations tab]]
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The main Vehicle editor modes are represented by the green buttons in the top left corner.
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* [[/Class & Inputs/|Class / Inputs]]
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* [[/Transmission & Audio/|Transmission / Audio]]
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* [[/Wheel Object/]]
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* [[/Suspension/]]
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* [[/Allow/]]
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* [[/Light Colours/]]
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* [[/Steering & Driver/|Steering / Driver]]
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* [[/Object Positions/]]
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* [[/Mass/]]
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* [[/Aerodynamics/]]
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* [[/Configurations/]]
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* [[/Textures/]]
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== Load / Save / New vehicle ==
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In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:
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* [[/Load/]]
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* [[/Save/]]
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* [[/New/]]
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== Editors ==
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There are integrated editors for different purposes:
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* [[/Wheel Object/Rim Editor|Rim Editor]]
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* [[/Wheel Object/Spoke Editor|Spoke Editor]]
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* [[/Textures/Dashboard Editor|Dashboard Editor]]
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* [[/Engine Editor|Engine Editor]]
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* [[/Animation Editor|Animation Editor]]
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{{Shared repository category|LFS Vehicle Editor screenshots}}
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[[Category:LFS Editor|{{SUBPAGENAME}}]]

Latest revision as of 13:10, 4 September 2024

LFS Editor
Vehicle Mods

Vehicle editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.

LFS Editor entry screen

Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Vehicle editor start screen

Vehicle editor modes

Vehicle Editor - Configurations tab

The main Vehicle editor modes are represented by the green buttons in the top left corner.

Load / Save / New vehicle

In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:

Editors

There are integrated editors for different purposes:

Gallery icon.png

Shared repository has media related to LFS Vehicle Editor screenshots.