Difference between revisions of "LFS Editor/Vehicle Editor"

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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
  
'''Vehicle Editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[LFS Editor/Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
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'''Vehicle editor''' is a part of the [[LFS Editor]], a program to create [[Vehicle Mods|vehicle mods]]. The vehicle editor uses the 3D model made in [[../Modeller|Modeller]] and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.
  
 
== Starting the editor ==
 
== Starting the editor ==
  
[[image:LFS Editor welcome screen.jpg|thumb|LFS Editor entry screen]]
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First, follow the [[../Installation|instructions]] how to download and install the [[LFS Editor]].
  
First, follow the [[LFS Editor/Installation|instructions]] how to download and install the [[LFS Editor]].
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Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.
  
Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
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[[image:LFS Editor welcome screen.jpg|thumb|none|LFS Editor entry screen]]
  
== Editor modes ==
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Click the {{button|Vehicle editor}} button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.
  
* [[/Vehicle Class/]]
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[[Image:LFS Vehicle Editor - start screen.jpg|thumb|none|Vehicle editor start screen]]
* [[/Transmission / Audio/]]
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== Vehicle editor modes ==
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[[Image:LFS Editor Configurations.jpg|thumb|Vehicle Editor - Configurations tab]]
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The main Vehicle editor modes are represented by the green buttons in the top left corner.
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* [[/Class & Inputs/|Class / Inputs]]
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* [[/Transmission & Audio/|Transmission / Audio]]
 
* [[/Wheel Object/]]
 
* [[/Wheel Object/]]
 
* [[/Suspension/]]
 
* [[/Suspension/]]
 
* [[/Allow/]]
 
* [[/Allow/]]
 
* [[/Light Colours/]]
 
* [[/Light Colours/]]
* [[/Steering / Driver/]]
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* [[/Steering & Driver/|Steering / Driver]]
 
* [[/Object Positions/]]
 
* [[/Object Positions/]]
 
* [[/Mass/]]
 
* [[/Mass/]]
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* [[/Configurations/]]
 
* [[/Configurations/]]
 
* [[/Textures/]]
 
* [[/Textures/]]
** [[Dashboard Editor|Dashboard (clocks)]]
 
 
== Load vehicle ==
 
 
Vehicle files have a .veh extension and are stored in {{folder|data|veh}} folder.
 
 
The LFS editor folder contains vehicle files of all [[Cars|default LFS cars]] except {{car link|BF1}}. You are free to modify the default cars as long as you [[Vehicle Mod Submission|submit them]] under the [[Vehicle Mod Licenses|LFS license]].
 
 
=== Loading a vehicle ===
 
 
{{warning|small=yes|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.}}
 
 
{{steps
 
| At the bottom left, click {{old button|LOAD|#00ff00}}. A dialog "Enter name of vehicle to LOAD" will appear.
 
| Select a vehicle from the list of files.
 
| Click {{button|OK}}.
 
}}
 
 
If you want to import an external 3D model into the editor, see [[LFS Editor/Guides/Importing an external model|Importing an external 3D model]].
 
 
=== Renaming a vehicle ===
 
 
{{steps
 
| At the bottom left, click {{old button|LOAD|#00ff00}}. A dialog "Enter name of vehicle to LOAD" will appear.
 
| Select a vehicle you want to rename from the list of files.
 
| Click {{button|Rename}}. The dialog title will change to "Enter new name for file".
 
| Edit the vehicle name and click {{button|OK}} or press {{key press|Enter}}.
 
}}
 
 
You can rename a vehicle file by selecting it in the Load vehicle dialog and pressing {{button|Rename}}.
 
 
=== Deleting a vehicle ===
 
  
{{steps
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== Load / Save / New vehicle ==
| At the bottom left, click {{old button|LOAD|#00ff00}}. A dialog "Enter name of vehicle to LOAD" will appear.
 
| Select a vehicle you want to delete from the list of files.
 
| Click {{button|Delete}}. A confirmation dialog will appear.
 
| Click {{button|Yes}} to confirm the deletion.
 
}}
 
  
== Save vehicle ==
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In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:
  
{{tip|small=yes|This will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
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* [[/Load/]]
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* [[/Save/]]
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* [[/New/]]
  
To save changes made to a vehicle into a .veh file, click the {{old button|SAVE|#00ff00}} button at the bottom left.
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== Editors ==
  
== New vehicle ==
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There are integrated editors for different purposes:
  
{{Under construction}}
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* [[/Wheel Object/Rim Editor|Rim Editor]]
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* [[/Wheel Object/Spoke Editor|Spoke Editor]]
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* [[/Textures/Dashboard Editor|Dashboard Editor]]
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* [[/Engine Editor|Engine Editor]]
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* [[/Animation Editor|Animation Editor]]
  
[[Image:LFS Editor - vehicle layout selection.jpg|thumb]]
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{{Shared repository category|LFS Vehicle Editor screenshots}}
[[Image:LFS Editor - new car.jpg|thumb|Initial setup for new vehicle - car]]
 
  
[[Category:LFS Editor]]
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[[Category:LFS Editor|{{SUBPAGENAME}}]]

Latest revision as of 13:10, 4 September 2024

LFS Editor
Vehicle Mods

Vehicle editor is a part of the LFS Editor, a program to create vehicle mods. The vehicle editor uses the 3D model made in Modeller and adds wheels, suspension, engine, lights, dashboard, mass distribution and more.

Starting the editor

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run LFS_EDITOR.exe, you will be presented with an entry screen.

LFS Editor entry screen

Click the Vehicle editor button to enter the vehicle editor. You will be presented with an empty editor with no vehicle loaded.

Vehicle editor start screen

Vehicle editor modes

Vehicle Editor - Configurations tab

The main Vehicle editor modes are represented by the green buttons in the top left corner.

Load / Save / New vehicle

In the bottom right corner, there are buttons for loading, saving or creating a new vehicle mod:

Editors

There are integrated editors for different purposes:

Gallery icon.png

Shared repository has media related to LFS Vehicle Editor screenshots.