Difference between revisions of "LFS Editor/Vehicle Editor/Save"

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(Created page with "{{Infobox vehicle mods}} {{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|...")
 
 
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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
 
 
{{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
 
  
 
Vehicles opened in the [[Vehicle Editor]] can be saved in {{folder|data|veh}} folder as files with a .veh extension.
 
Vehicles opened in the [[Vehicle Editor]] can be saved in {{folder|data|veh}} folder as files with a .veh extension.
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{{steps
 
{{steps
| At the bottom left, click {{old button|SAVE|#a1ffa1}}. A dialog "Name of vehicle to SAVE" will appear.
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| At the bottom left, click {{old button|SAVE|#00ff00}}. A dialog "Name of vehicle to SAVE" will appear.
 
| Click {{button|OK}} or press {{key press|Enter}} to confirm.
 
| Click {{button|OK}} or press {{key press|Enter}} to confirm.
 
}}
 
}}
  
[[Category:Vehicle Editor]]
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{{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
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[[Category:Vehicle Editor|{{SUBPAGENAME}}]]

Latest revision as of 21:27, 6 January 2025

LFS Editor
Vehicle Mods

Vehicles opened in the Vehicle Editor can be saved in data\veh folder as files with a .veh extension.

Saving a vehicle

  1. 1 At the bottom left, click SAVE. A dialog "Name of vehicle to SAVE" will appear.
  2. 2 Click OK or press ↵ Enter to confirm.


Bulbgraph.png Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right.