Difference between revisions of "LFS Editor/Vehicle Editor/Save"
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< LFS Editor | Vehicle Editor
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− | {{Infobox | + | {{Infobox LFS Editor}} |
{{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}} | {{tip|small=yes|Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}} | ||
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{{steps | {{steps | ||
− | | At the bottom left, click {{old button|SAVE|# | + | | At the bottom left, click {{old button|SAVE|#00ff00}}. A dialog "Name of vehicle to SAVE" will appear. |
| Click {{button|OK}} or press {{key press|Enter}} to confirm. | | Click {{button|OK}} or press {{key press|Enter}} to confirm. | ||
}} | }} | ||
− | [[Category:Vehicle Editor]] | + | [[Category:Vehicle Editor|{{SUBPAGENAME}}]] |
Latest revision as of 21:36, 7 February 2024
LFS Editor | |
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Vehicle Mods |
Saving a vehicle will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right. |
Vehicles opened in the Vehicle Editor can be saved in data\veh folder as files with a .veh extension.
Saving a vehicle
- 1 At the bottom left, click SAVE. A dialog "Name of vehicle to SAVE" will appear.
- 2 Click OK or press ↵ Enter to confirm.