LFS Editor/Modeller/Texture Page Mode
From LFS Manual
< LFS Editor | Modeller
Jump to navigationJump to search![]() |
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it. |
LFS Editor | |
---|---|
|
|
Vehicle Mods |
Texture page mode (or page mode) is one of the editing modes of the Modeller, a part of the LFS Editor. Texture files and skins are loaded as "pages", which can be split into multiple cutouts.
Entering the texture page mode
- 1 Open the Modeller.
- 2 Click the page button at the top left or press 7.
Special page names
Some page names have a special meaning and do not represent a physical PNG file.
Page name | Description | Preview |
---|---|---|
s_clock | dashboard clocks with black backcground | ![]() |
s_clock_white | dashboard clocks with white backcground | ![]() |
s_clock_formula | formula style dashboard clocks used in FOX | ![]() |
s_clock_f1 | F1 style dashboard clocks used in BF1 | ![]() |
s_clock_f3 | F3 style dashboard clocks used in FO8 | ![]() |
s_clock_fbm | dashboard clocks used in FBM | ![]() |
s_info | in timed races: live time elapsed in HH:MM:SS format in practice or cruise mode: current UTC time |
![]() |
s_mirr | used for side mirrors and internal mirror | |
s_plate | customizable numberplate with black text on white background | ![]() |
s_plate_ALP | customizable numberplate with white text on transparent background | ![]() |