Difference between revisions of "LFS Editor"

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{{Infobox vehicle mods}}
 
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[[Image:LFS vehicle editor showcase.jpg|thumb|[[RB4 GT]] in LFS Editor]]
  
 
The Live for Speed Vehicle Editor (abbreviated as '''LFS Editor''') is an official tool used to create custom [[Vehicle Mods|vehicle mods]] for LFS.
 
The Live for Speed Vehicle Editor (abbreviated as '''LFS Editor''') is an official tool used to create custom [[Vehicle Mods|vehicle mods]] for LFS.

Revision as of 12:22, 26 January 2024

Vehicle Mods
Vehicle Mods at LFS.net
RB4 GT in LFS Editor

The Live for Speed Vehicle Editor (abbreviated as LFS Editor) is an official tool used to create custom vehicle mods for LFS.

Getting started

Reference manual

To get familiar with the LFS Editor features, you can check the following reference manual pages:

Frequently asked questions

If you are facing a problem with the LFS Editor or you have a question but don't know where to look, check if your question has already been answered:

Guides

There are guides for various features of the LFS Editor:


Official tutorials

by Scawen

LFS Vehicle Editor Tutorials

  1. LFS Mods Introduction (11:49)
  2. LFS Modeller Overview (3:30)
  3. View Controls Overview (3:40)
  4. Updating a mod with a new version (4:06)
  5. Building the Brickmobile: Part 1 - Model (11:58)
  6. Exporting from Blender to LFS Editor (3:01)
  7. Building the Brickmobile: Part 2 - Texturing (9:24)
  8. Building the Brickmobile: Part 3 - First Drive (5:07)
  9. LFS Steering Animation Editor (12:09)
  10. Building the Brickmobile: Part 4 - Level of detail (LOD) meshes (5:43)
  11. Building the Brickmobile: Part 5 - Masses and object positions (5:22)
  12. Bike Steering & Suspension (13:19)
  13. Wheel rims in the LFS Editor (10:00)

Community-made tutorials

by Jake_Blasted

LFS Tutorial Playlist

  1. LFS Editor HOW-TO guide 1 (47:26)
    • 0:00 - Editor basics
    • 0:21 - Editor controls
    • 1:07 - Screen options
    • 6:11 - Sub-objects
    • 15:02 - Triangles
    • 28:21 - Triangle groups
    • 31:06 - Texturing groups and alphas
    • 36:00 - Points
    • 43:29 - Build
    • 44:55 - Auto-mirroring and deleting points
  2. Texturing & Clock Mapping (6:19)
  3. Custom Configurations (3:27)
  4. Suspension Types & Suspension Tuning (19:41)
  5. Aerodynamics (12:47)
  6. Driver & Dash Adjustment (3:55)