LFS Editor/Guides/Loading & Saving a Model in Modeller

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LFS Editor
Vehicle Mods

You can load either an existing object made in the LFS Editor, or an external model in OBJ format.

The button for loading a model is located in the bottom left corner of the modeller screen.

Modeller load and save objects.jpg

For more information about this button cluster, refer to Load / save object.

Loading a model

Loading an existing vehicle made in LFS editor

  1. 1 Open the vehicle editor.
  2. 2 In the bottom left corner of the screen, click the LOAD button.
  3. 3 Select a vehicle from the list in the dialog and click OK.
  4. 4 Press Esc or click Edit in the bottom right part of the screen.

To go back from the modeller to the vehicle editor, press Esc - the changes done in the modeller will be carried over automatically, there is no need to save it explicitly.

RB4 GT loaded in modeller through vehicle editor

Loading a standalone object saved from LFS editor

  1. 1 Enter the Modeller from the LFS editor entry screen.
  2. 2 At the bottom left of the screen, click the LOAD button.
  3. 3 Select an object from the list in the dialog and click OK.

Such object can be the main object (car body) or a subobject, like a steering wheel.

RB4 GT loaded in modeller using the 'LOAD' function. Notice the absence of wheels because the object was not loaded through Vehicle Editor.
The RB4 GT steering wheel loaded in modeller

Saving a model

The buttons for saving an object or a subobject are located in the bottom left corner of the modeller screen.

Modeller load and save objects.jpg

Saving a standalone object

To save a model as a standalone object, click the SAVE button at the bottom left of the screen. The object will be saved into the data\3dob folder, which can be loaded again through the modeller or vehicle editor.

Saving a vehicle model

If you have entered the modeller through the vehicle editor, there is no need to save the vehicle model explicitly. You can go back to the Vehicle Editor by pressing the Esc key.