LFS Editor/Guides/Moving Parts

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LFS Editor
Vehicle Mods

LFS Editor supports creating moving parts using special subobject types, referred to as moving subobjects. This allows vehicle mods to have popup headlights, opening doors, spinning fans and more. Moving subobjects can rotate a set angle, slide or spin at a given speed. This can be connected to switched lights, ignition, horn or siren.

This guide describes the most common use cases of moving subobjects. For detailed information about configuring the moving subobjects, see the subobject mode reference manual.

XR GT Turbo with popup headlights


Before you begin adding a moving subobject, you need to consider these questions:

  • What type of motion does it do? Does it rotate, slide or spin?
  • Which axis does it rotate or move around when activated?
  • Which car switch does it connect to?

Creating a moving subobject

You can add a new moving subobject, or convert an existing part of the car's 3D model to a moving subobject.

Adding a new moving subobject

First, you have to create a new subobject.

  1. 1 Enter the Modeller.
  2. 2 Go to the subobject mode.
  3. 3 Select the main object.
  4. 4 Click new subobject or press Ctrl + N to create a new subobject. Enter a name of the new subobject and click OK. The new subobject will be added at the centre of the main object (usually at the origin). The subobject type will be "attachment" by default.

Converting a static part into a moving subobject

Example 1: Popup headlights

Example 2: Spinning fan