Difference between revisions of "LFS Editor/Guides/Dashboard"

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{{Under construction}}
 
{{Under construction}}
 
{{Infobox LFS Editor}}
 
{{Infobox LFS Editor}}
{{See also|Dashboard Editor}}
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{{See also|LFS Editor/Vehicle Editor/Textures/Dashboard Editor|Dashboard Editor}}
  
 
[[Image:LFS Editor - dashboard editor.jpg|Dashboard editor|thumb]]
 
[[Image:LFS Editor - dashboard editor.jpg|Dashboard editor|thumb]]
  
You can edit the positions of various parts of the car '''dashboard''' or switch some gauges or [[Dashboard Editor#Dashboard lights|lights]] on or off in the [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard editor]].
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You can edit the positions of various parts of the car '''dashboard''' or switch some gauges or [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor#Dashboard lights|lights]] on or off in the [[LFS Editor/Vehicle Editor/Textures/Dashboard Editor|dashboard editor]].
  
 
== Choosing the dashboard type ==
 
== Choosing the dashboard type ==
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| Open the [[Vehicle Editor]].
 
| Open the [[Vehicle Editor]].
 
| In the top left corner, click the {{old button|Textures|#a1ffa1}} button.
 
| In the top left corner, click the {{old button|Textures|#a1ffa1}} button.
| In the top left corner, click the {{old button|s_clock}} button to select the dashboard type.<p>This strange looking name, e.g. {{kbd|s_clock_formula}} is actually a specially named live texture that you can enter in [[LFS Editor/Modeller/Texture Page Mode|page mode]] in the [[Modeller]], as a texture page either for the main object or a subobject.</p>
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| In the top left corner, click the {{old button|s_clock}} button to select the dashboard type.<p>This strange looking name, e.g. {{kbd|s_clock_formula}} is actually a specially named live texture that you can enter in [[../../Modeller/Texture Page Mode|page mode]] in the [[Modeller]], as a texture page either for the main object or a subobject.</p>
 
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Revision as of 17:19, 26 January 2024

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LFS Editor
Vehicle Mods
Dashboard editor

You can edit the positions of various parts of the car dashboard or switch some gauges or lights on or off in the dashboard editor.

Choosing the dashboard type

  1. 1 Open the Vehicle Editor.
  2. 2 In the top left corner, click the Textures button.
  3. 3 In the top left corner, click the s_clock button to select the dashboard type.

    This strange looking name, e.g. s_clock_formula is actually a specially named live texture that you can enter in page mode in the Modeller, as a texture page either for the main object or a subobject.

Entering the dashboard editor

  1. 1 Open the Vehicle Editor.
  2. 2 In the top left corner, click the Textures button.
  3. 3 In the top left corner, click the EDIT button next to CLOCKSs_clock.

It is a good idea to switch off any lights or gauges you don't need.