Difference between revisions of "LFS Editor/Guides/Optimisations"

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* Use fewer triangles / points on the model where possible. You can achieve good looking results even with a less detailed model than the hard limit of 65536 triangles.
 
* Use fewer triangles / points on the model where possible. You can achieve good looking results even with a less detailed model than the hard limit of 65536 triangles.
* Combine multiple textures onto a single texture page for efficiency.
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* Combine multiple textures onto a single [[../../Modeller/Texture Page Mode|texture page]] for efficiency.
* Optimize wheel objects by sharing textures between multiple alpha cutouts to reduce texture switching.
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* Optimize wheel objects by sharing textures between multiple alpha [[../../Modeller/Texture Cutout Mode|cutouts]] to reduce texture switching.
 
* For closed cockpit cars, set "Concealed driver" to YES.
 
* For closed cockpit cars, set "Concealed driver" to YES.
 
* Convert the hub object into the spoke object to reduce moving subobjects.
 
* Convert the hub object into the spoke object to reduce moving subobjects.
* Eliminate the use of Tree Edge Alpha cutouts for vehicles, as it is not officially supported and adds unnecessary materials.
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* Eliminate the use of Tree Edge Alpha [[../../Modeller/Texture Cutout Mode|cutouts]] for vehicles, as it is not officially supported and adds unnecessary materials.
  
 
[[Category:LFS Editor]]
 
[[Category:LFS Editor]]

Revision as of 17:26, 26 January 2024

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LFS Editor
Vehicle Mods

There are several optimisations that should be done to a vehicle mod in order to improve in-game performance. This can have a significan impact on framerate especially in a full grid of 40 cars on track.

  • Use fewer triangles / points on the model where possible. You can achieve good looking results even with a less detailed model than the hard limit of 65536 triangles.
  • Combine multiple textures onto a single texture page for efficiency.
  • Optimize wheel objects by sharing textures between multiple alpha cutouts to reduce texture switching.
  • For closed cockpit cars, set "Concealed driver" to YES.
  • Convert the hub object into the spoke object to reduce moving subobjects.
  • Eliminate the use of Tree Edge Alpha cutouts for vehicles, as it is not officially supported and adds unnecessary materials.