Difference between revisions of "LFS Editor/Guides/Moving parts of a model to a different model"
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− | + | {{Infobox LFS Editor}} | |
+ | |||
+ | You can '''move a part of a model to a different model''' by saving a [[LFS Editor/Modeller/Subobject Mode|subobject]] from one mesh and loading that subobject into another mesh. | ||
+ | |||
+ | == Moving subobjects == | ||
+ | |||
+ | {{steps | ||
+ | | Go to [[LFS Editor/Modeller/Subobject Mode|{{old button|subob}}]] mode. | ||
+ | | Select a subobject. | ||
+ | | Click the {{old button|save|#a1ffa1}} button beside the word {{old button|subobject}} at the bottom left. | ||
+ | | Enter a name for the subobject and click {{button|OK}}. This will load save a subobject with the extension '.sre' in the folder {{folder|data|3dob}}. | ||
+ | | Load another model by clicking the {{old button|LOAD|#00ff00}} button. | ||
+ | | Select a subobject. | ||
+ | | Click the {{old button|load|#a1ffa1}} button beside the word {{old button|subobject}} at the bottom left. | ||
+ | }} | ||
But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions. | But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions. | ||
− | + | == Moving parts from main object == | |
− | + | ||
− | + | {{steps | |
− | + | | Go to [[LFS Editor/Modeller/Subobject Mode|{{old button|subob}}]] mode. | |
− | + | | Create a new empty [[LFS Editor/Modeller/Subobject Mode|subobject]]. | |
− | + | | Switch to the main object. | |
− | + | | Select the triangles in the main object that you want to move to another object. | |
− | + | | Click the {{old button|break off|#ffa13b}} button. The triangles (and mappings) are moved into the new subobject. | |
− | + | | Save the subobject. | |
+ | | Load the mesh where you want to add the subobject. | ||
+ | | Add a new, empty subobject to that mesh. | ||
+ | | Load the saved subobject into your new empty subobject and move it to the right position. | ||
+ | | Optionally, click {{old button|merge into main|#ffffa1}} to merge the new subobject into the main object. | ||
+ | }} | ||
+ | |||
+ | == Moving triangles from a subobject to another subobject == | ||
+ | |||
+ | {{steps | ||
+ | | Go to [[LFS Editor/Modeller/Subobject Mode|{{old button|subob}}]] mode. | ||
+ | | Add a new subobject. | ||
+ | | Select the traingles that you want to break from the original subobject. | ||
+ | | Click the {{old button|break off|#ffa13b}} button. | ||
+ | }} | ||
+ | |||
+ | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] |
Latest revision as of 22:32, 7 February 2024
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Vehicle Mods |
You can move a part of a model to a different model by saving a subobject from one mesh and loading that subobject into another mesh.
Moving subobjects
- 1 Go to subob mode.
- 2 Select a subobject.
- 3 Click the save button beside the word subobject at the bottom left.
- 4 Enter a name for the subobject and click OK. This will load save a subobject with the extension '.sre' in the folder data\3dob.
- 5 Load another model by clicking the LOAD button.
- 6 Select a subobject.
- 7 Click the load button beside the word subobject at the bottom left.
But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions.
Moving parts from main object
- 1 Go to subob mode.
- 2 Create a new empty subobject.
- 3 Switch to the main object.
- 4 Select the triangles in the main object that you want to move to another object.
- 5 Click the break off button. The triangles (and mappings) are moved into the new subobject.
- 6 Save the subobject.
- 7 Load the mesh where you want to add the subobject.
- 8 Add a new, empty subobject to that mesh.
- 9 Load the saved subobject into your new empty subobject and move it to the right position.
- 10 Optionally, click merge into main to merge the new subobject into the main object.
Moving triangles from a subobject to another subobject
- 1 Go to subob mode.
- 2 Add a new subobject.
- 3 Select the traingles that you want to break from the original subobject.
- 4 Click the break off button.