Difference between revisions of "LFS Editor/Guides/Moving parts of a model to a different model"

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(Created page with "This is done by saving a subobject from one mesh and loading that subobject into another mesh. In subob mode, with a subobject select...")
 
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This is done by saving a [[Modeller#Subobject|subobject]] from one mesh and loading that subobject into another mesh. In [[Modeller#Subob|subob]] mode, with a subobject selected, you can see light green {{old button|load|#a1ffa1}} and {{old button|save|#a1ffa1}} buttons beside the word {{old button|subobject}} at the bottom left. These will load and save subobjects with the extension '.sre' in the folder data\3dob.
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{{Infobox LFS Editor}}
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You can '''move a part of a model to a different model''' by saving a [[LFS Editor/Modeller/Subobject Mode|subobject]] from one mesh and loading that subobject into another mesh.  
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== Moving subobjects ==
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{{steps
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| Go to [[LFS Editor/Modeller/Subobject Mode|{{old button|subob}}]] mode.
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| Select a subobject.
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| Click the {{old button|save|#a1ffa1}} button beside the word {{old button|subobject}} at the bottom left.  
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| Enter a name for the subobject and click {{button|OK}}. This will load save a subobject with the extension '.sre' in the folder {{folder|data|3dob}}.
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| Load another model by clicking the {{old button|LOAD|#00ff00}} button.
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| Select a subobject.
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| Click the {{old button|load|#a1ffa1}} button beside the word {{old button|subobject}} at the bottom left.
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}}
  
 
But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions.
 
But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions.
  
* Create a new empty [[Modeller#Subobject|subobject]]
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== Moving parts from main object ==
* Select the triangles in the main object that you want to move to another object
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* Click the {{old button|break off|#ffa13b}} button
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{{steps
* The triangles (and mappings) are moved into the new subobject
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| Go to [[LFS Editor/Modeller/Subobject Mode|{{old button|subob}}]] mode.
* Save the subobject
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| Create a new empty [[LFS Editor/Modeller/Subobject Mode|subobject]].
* Load the mesh where you want to add the subobject
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| Switch to the main object.
* Add a new, empty subobject to that mesh
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| Select the triangles in the main object that you want to move to another object.
* Load the saved subobject into your new empty subobject and move it to the right position
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| Click the {{old button|break off|#ffa13b}} button. The triangles (and mappings) are moved into the new subobject.
* Optionally, click {{old button|merge into main|#ffffa1}} to merge the new subobject into the main object
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| Save the subobject.
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| Load the mesh where you want to add the subobject.
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| Add a new, empty subobject to that mesh.
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| Load the saved subobject into your new empty subobject and move it to the right position.
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| Optionally, click {{old button|merge into main|#ffffa1}} to merge the new subobject into the main object.
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}}
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== Moving triangles from a subobject to another subobject ==
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 +
{{steps
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| Go to [[LFS Editor/Modeller/Subobject Mode|{{old button|subob}}]] mode.
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| Add a new subobject.
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| Select the traingles that you want to break from the original subobject.
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| Click the {{old button|break off|#ffa13b}} button.
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}}
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[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Latest revision as of 22:32, 7 February 2024

LFS Editor
Vehicle Mods

You can move a part of a model to a different model by saving a subobject from one mesh and loading that subobject into another mesh.

Moving subobjects

  1. 1 Go to subob mode.
  2. 2 Select a subobject.
  3. 3 Click the save button beside the word subobject at the bottom left.
  4. 4 Enter a name for the subobject and click OK. This will load save a subobject with the extension '.sre' in the folder data\3dob.
  5. 5 Load another model by clicking the LOAD button.
  6. 6 Select a subobject.
  7. 7 Click the load button beside the word subobject at the bottom left.

But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions.

Moving parts from main object

  1. 1 Go to subob mode.
  2. 2 Create a new empty subobject.
  3. 3 Switch to the main object.
  4. 4 Select the triangles in the main object that you want to move to another object.
  5. 5 Click the break off button. The triangles (and mappings) are moved into the new subobject.
  6. 6 Save the subobject.
  7. 7 Load the mesh where you want to add the subobject.
  8. 8 Add a new, empty subobject to that mesh.
  9. 9 Load the saved subobject into your new empty subobject and move it to the right position.
  10. 10 Optionally, click merge into main to merge the new subobject into the main object.

Moving triangles from a subobject to another subobject

  1. 1 Go to subob mode.
  2. 2 Add a new subobject.
  3. 3 Select the traingles that you want to break from the original subobject.
  4. 4 Click the break off button.