Difference between revisions of "LFS Editor/Guides/Aerodynamics"

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(Created page with "In the {{old button|Aerodynamics|#a1ffa1}} section of the Vehicle Editor, the sliders set the downforce values for a theoretical speed of 1 m/s, for a wing at the maximum...")
 
 
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In the {{old button|Aerodynamics|#a1ffa1}} section of the [[Vehicle Editor]], the sliders set the downforce values for a theoretical speed of 1 m/s, for a wing at the maximum angle of attack 30 degrees. These values are related to the square of speed, so at 10 m/s the downforce and drag values will be far higher than the theoretical values. You can see a representation of the downforce and drag at various speeds in the {{button|Downforce|light}} tab at the bottom right of the screen.
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{{Infobox LFS Editor}}
  
# Hide the bottom right editor buttons by clicking the {{old button|−}} button in bottom right corner
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In the {{old button|Aerodynamics|palegreen}} section of the [[Vehicle Editor]], the sliders set the downforce values for a theoretical speed of 1 m/s, for a wing at the maximum angle of attack 30 degrees. These values are related to the square of speed, so at 10 m/s the downforce and drag values will be far higher than the theoretical values. You can see a representation of the downforce and drag at various speeds in the {{button|Downforce|light}} tab at the bottom right of the screen.
# Select the {{button|Downforce|light}} tab of the default setup
 
# Adjust the {{button|Test speed}} to see how much force you will get with the default wing settings
 
  
NOTE: The downforce and drag forces are applied at the locations of the aerodynamic subobjects of the model. In the modeller, in 'subob' mode, these subobjects are shown in blue and have a letter code indicating their subobject type:
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[[Image:LFS Editor Aerodynamics.jpg|none|thumb]]
  
* {{old button|R|#a1a1ff}} - rear wing
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{{steps
* {{old button|F|#a1a1ff}} - front wing
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| Hide the bottom right editor buttons by clicking the {{old button|−}} button in bottom right corner.
* {{old button|U|#a1a1ff}} - undertray
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| Select the {{button|Downforce|light}} tab of the default setup.
* {{old button|C|#a1a1ff}} - aero centre
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| Adjust the {{button|Test speed}} to see how much force you will get with the default wing settings.
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}}
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The downforce and drag forces are applied at the locations of the aerodynamic subobjects of the model. In the [[LFS Editor/Modeller|modeller]], in 'subob' mode, these subobjects are shown in blue and have a letter code indicating their subobject type:
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* {{old button|R|paleviolet}} - rear wing
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* {{old button|F|paleviolet}} - front wing
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* {{old button|U|paleviolet}} - undertray
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* {{old button|C|paleviolet}} - aero centre
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[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Latest revision as of 09:38, 14 February 2026

LFS Editor
Vehicle Mods

In the Aerodynamics section of the Vehicle Editor, the sliders set the downforce values for a theoretical speed of 1 m/s, for a wing at the maximum angle of attack 30 degrees. These values are related to the square of speed, so at 10 m/s the downforce and drag values will be far higher than the theoretical values. You can see a representation of the downforce and drag at various speeds in the Downforce tab at the bottom right of the screen.

LFS Editor Aerodynamics.jpg
  1. 1 Hide the bottom right editor buttons by clicking the button in bottom right corner.
  2. 2 Select the Downforce tab of the default setup.
  3. 3 Adjust the Test speed to see how much force you will get with the default wing settings.

The downforce and drag forces are applied at the locations of the aerodynamic subobjects of the model. In the modeller, in 'subob' mode, these subobjects are shown in blue and have a letter code indicating their subobject type:

  • R - rear wing
  • F - front wing
  • U - undertray
  • C - aero centre