Difference between revisions of "LFS Editor/Guides/Driver Animations"
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| − | + | {{Infobox LFS Editor}} | |
| − | + | In the animation editor you can edit the '''sit and steer animations'''. Press {{key press|A}} in the [[Vehicle Editor]] to enter the [[../../Vehicle Editor/Animation Editor|animation editor]]. Buttons to save and load animations are at the top left. Driver animations are named str_xxx and passenger animations (which have a single frame) are named sit_xxx. The 'xxx' part of the name is up to 7 characters and can be set in the {{old button|Driver|palegreen}} section in the vehicle editor. | |
| − | + | == Editing a steering animation == | |
| − | + | ||
| − | + | {{Steps | |
| − | + | | Enter animation editor by pressing {{key press|A}} in the [[LFS Editor/Vehicle Editor|vehicle editor]]. Note the buttons {{old button|show skeleton|paleorange}} and {{old button|show object|paleorange}} at the bottom right. | |
| − | + | | Select an individual frame on the timeline at the bottom left. | |
| − | + | | Select any bone you want to move or rotate (switch {{old button|show skeleton|paleorange}} on and {{old button|show object|paleorange}} off to make this clearer) | |
| − | + | | Hold {{key press|Q}}/{{key press|W}}/{{key press|E}} for x/y/z rotation - rotate by dragging left or right with {{key press|LMB}}. Hold {{key press|A}}/{{key press|S}}/{{key press|D}} for x/y/z movement - drag with {{key press|LMB}} in relevant direction. | |
| − | + | | Check for smooth movement by moving the timeline slider. | |
| + | | Click {{old button|SAVE as STR|palegreen}} to save the file (in your {{folder|data|move}} folder). | ||
| + | }} | ||
{{tip|The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force.}} | {{tip|The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force.}} | ||
| + | |||
| + | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] | ||
Latest revision as of 10:33, 14 February 2026
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| Vehicle Mods |
In the animation editor you can edit the sit and steer animations. Press A in the Vehicle Editor to enter the animation editor. Buttons to save and load animations are at the top left. Driver animations are named str_xxx and passenger animations (which have a single frame) are named sit_xxx. The 'xxx' part of the name is up to 7 characters and can be set in the Driver section in the vehicle editor.
Editing a steering animation
- 1 Enter animation editor by pressing A in the vehicle editor. Note the buttons show skeleton and show object at the bottom right.
- 2 Select an individual frame on the timeline at the bottom left.
- 3 Select any bone you want to move or rotate (switch show skeleton on and show object off to make this clearer)
- 4 Hold Q/W/E for x/y/z rotation - rotate by dragging left or right with LMB. Hold A/S/D for x/y/z movement - drag with LMB in relevant direction.
- 5 Check for smooth movement by moving the timeline slider.
- 6 Click SAVE as STR to save the file (in your data\move folder).
| The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force. |