Difference between revisions of "LFS Editor/Guides/Rotating a Model"
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
− | Suppose you have [[../Importing an external model|imported a 3D model]] which faces the wrong direction | + | This is a guide how to '''rotate a model''' in the [[Modeller]]. |
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+ | Suppose you have [[../Importing an external model|imported a 3D model]] which faces the wrong direction. | ||
[[Image:LFS Editor badly rotated model.jpg|500px]] | [[Image:LFS Editor badly rotated model.jpg|500px]] |
Revision as of 18:55, 28 January 2024
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Vehicle Mods |
This is a guide how to rotate a model in the Modeller.
Suppose you have imported a 3D model which faces the wrong direction.
Rotating a model by a set amount of degrees around a point
- 1 In the Modeller, switch to point mode by clicking point at the top left of the screen or by pressing 3.
- 2 Switch to a 2D view depending on which axis you want to rotate the model around. For example, to rotate the model around the X axis, switch to the right side 2D view by clicking the R button at the bottom right or by pressing R.
- 3 Select a point around which the rotation will be done by clicking it with LMB.
- 4 Select all points by pressing Ctrl + A. The selected pivot point will remain green and all other points will be red.
- 5 Click the rotate button in the left panel. A dialog will appear.
- 6 Enter the desired number of degrees to rotate anti-clockwise around the green point and click OK press ↵ Enter. In this example, the correct rotation is 90.
- 7 Move the model so it fits in between the wheels. One way to move the model is to drag one of the move buttons going from the green point.
This is the final result: