Difference between revisions of "LFS Editor/Guides/Driver Animations"
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
− | In the animation editor you can edit the sit and steer animations. Press {{key press|A}} in the [[Vehicle Editor]] to enter the [[ | + | In the animation editor you can edit the sit and steer animations. Press {{key press|A}} in the [[Vehicle Editor]] to enter the [[../../Vehicle Editor/Animation Editor|animation editor]]. Buttons to save and load animations are at the top left. Driver animations are named str_xxx and passenger animations (which have a single frame) are named sit_xxx. The 'xxx' part of the name is up to 7 characters and can be set in the {{old button|Driver|#a1ffa1}} section in the vehicle editor. |
To edit a steering animation: ({{key press|LMB}} = left mouse button) | To edit a steering animation: ({{key press|LMB}} = left mouse button) | ||
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{{tip|The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force.}} | {{tip|The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force.}} | ||
− | [[Category:LFS Editor Guides]] | + | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] |
Latest revision as of 21:30, 7 February 2024
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Vehicle Mods |
In the animation editor you can edit the sit and steer animations. Press A in the Vehicle Editor to enter the animation editor. Buttons to save and load animations are at the top left. Driver animations are named str_xxx and passenger animations (which have a single frame) are named sit_xxx. The 'xxx' part of the name is up to 7 characters and can be set in the Driver section in the vehicle editor.
To edit a steering animation: (LMB = left mouse button)
- Enter animation editor by pressing A in the vehicle editor
- Note the buttons show skeleton and show object at bottom right
- Select an individual frame on the timeline at bottom left
- Select any bone you want to move or rotate (switch show skeleton on and show object off to make this clearer)
- Hold Q/W/E for x/y/z rotation - rotate by dragging left or right with LMB
- Hold A/S/D for x/y/z movement - drag with LMB in relevant direction
- Check for smooth movement by moving the timeline slider
- Click SAVE as STR to save the file (in your data\move folder)
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The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force. |