Difference between revisions of "LFS Editor/Guides/Lights"
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[[Vehicle Mods|Vehicle mods]] can have various lights like headlights, indicators, etc. This is done in the [[Modeller]] using special [[Modeller#Map|texture mappings]]. | [[Vehicle Mods|Vehicle mods]] can have various lights like headlights, indicators, etc. This is done in the [[Modeller]] using special [[Modeller#Map|texture mappings]]. |
Revision as of 13:54, 26 January 2024
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Vehicle Mods |
Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.
- All light mappings have a name with prefix
l_
. - The cutouts for all light mappings must share a single texture page.
The special names for light mappings are:
Mapping | Description |
---|---|
l_brk | brake (main mapping of brake light) |
l_sbrk | side brake (e.g. side of a curved brake light) |
l_tbrk | top brake (e.g. top of a curved brake light) |
l_cbrk | centre brake (e.g. brake light in rear window) |
l_head | headlight (main headlights) |
l_side | side light (smaller lights near headlights) |
l_tail | tail light (red rear lights) |
l_stail | side tail light (e.g. side of a curved tail light) |
l_ttail | top tail light (e.g. top of a curved tail light) |
l_rind | rear indicator |
l_find | front indicator |
l_rsind | rear side indicator |
l_fsind | front side indicator |
l_rfog | rear fog light |
l_ffog | front fog light |
l_rev | reversing light |