LFS Editor/Guides/Driver Animations
From LFS Manual
< LFS Editor | Guides
Jump to navigationJump to search| LFS Editor | |
|---|---|
|
|
| Vehicle Mods |
In the animation editor you can edit the sit and steer animations. Press A in the Vehicle Editor to enter the animation editor. Buttons to save and load animations are at the top left. Driver animations are named str_xxx and passenger animations (which have a single frame) are named sit_xxx. The 'xxx' part of the name is up to 7 characters and can be set in the Driver section in the vehicle editor.
Editing a steering animation
- 1 Enter animation editor by pressing A in the vehicle editor. Note the buttons show skeleton and show object at the bottom right.
- 2 Select an individual frame on the timeline at the bottom left.
- 3 Select any bone you want to move or rotate (switch show skeleton on and show object off to make this clearer)
- 4 Hold Q/W/E for x/y/z rotation - rotate by dragging left or right with LMB. Hold A/S/D for x/y/z movement - drag with LMB in relevant direction.
- 5 Check for smooth movement by moving the timeline slider.
- 6 Click SAVE as STR to save the file (in your data\move folder).
| The steering animation should contain very little head movement and rotation. The game automatically applies head rotation and lean in real time for steering and lateral force. |