Difference between revisions of "LFS Editor/Guides/Mirrors"

From LFS Manual
Jump to navigationJump to search
m
m
 
Line 1: Line 1:
 
{{Infobox LFS Editor}}
 
{{Infobox LFS Editor}}
  
'''Mirrors''' for vehicle mods use a special texture called <code>s_mirr</code> which looks black in editor but produces a real mirror image in game.
+
'''Mirrors''' for vehicle mods use a special [[LFS Editor/Modeller/Texture Page Mode|texture page]] called <code>s_mirr</code> which looks black in editor but produces a real 3D mirror image in game.
  
 
== Assigning a mirror texture to a side mirror ==
 
== Assigning a mirror texture to a side mirror ==
Line 8: Line 8:
  
 
{{steps
 
{{steps
| Enter the [[Modeller]] - {{key press|E}}.
+
| Enter the [[Modeller|modeller]].
 
| Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]].
 
| Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]].
 
| Click {{old button|add new page|#a1ffa1}}.
 
| Click {{old button|add new page|#a1ffa1}}.

Latest revision as of 08:50, 18 June 2024

LFS Editor
Vehicle Mods

Mirrors for vehicle mods use a special texture page called s_mirr which looks black in editor but produces a real 3D mirror image in game.

Assigning a mirror texture to a side mirror

Creating a texture page

  1. 1 Enter the modeller.
  2. 2 Click the page button at the top to enter texture page mode.
  3. 3 Click add new page.
  4. 4 When the "Select PNG texture" dialog appears, enter s_mirr and press OK.

Creating a texture cutout

  1. 1 Click the cutout button at the top to enter texture cutout mode.
  2. 2 Click add new cutout, enter a name for it and press OK.
  3. 3 In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say s_mirr, click the page name and select s_mirr from the list of pages on the right side of the screen.

Creating a texture mapping

  1. 1 Click the map button at the top to enter texture mapping mode.
  2. 2 Switch to any 2D view (e.g. front view by clicking the f button in the viewport controls at the bottom right, or pressing the F key.
  3. 3 Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping.
  4. 4 Click add new mapping, enter a name for it and press OK.
  5. 5 In the "cutout" column, click the assigned cutout of the newly created mapping.
  6. 6 On the right side of the screen, select the correct cutout from the list of cutouts.

Assigning the mapping to triangles

  1. 1 Click the tri button at the top to enter triangle mode.
  2. 2 Select the triangles representing the mirror surface. For example, press Ctrl + LMB to select the triangles one by one.
  3. 3 In the bottom left corner, you will see all existing mappings. Click the newly created mapping.