Difference between revisions of "LFS Editor/Guides/Mirrors"
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− | {{Infobox | + | {{Infobox LFS Editor}} |
− | '''Mirrors''' for vehicle mods use a special texture called <code>s_mirr</code> which looks black in editor but produces a real mirror image in game. | + | '''Mirrors''' for vehicle mods use a special [[LFS Editor/Modeller/Texture Page Mode|texture page]] called <code>s_mirr</code> which looks black in editor but produces a real 3D mirror image in game. |
== Assigning a mirror texture to a side mirror == | == Assigning a mirror texture to a side mirror == | ||
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{{steps | {{steps | ||
− | | Enter the [[Modeller]] | + | | Enter the [[Modeller|modeller]]. |
| Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]. | | Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]. | ||
| Click {{old button|add new page|#a1ffa1}}. | | Click {{old button|add new page|#a1ffa1}}. | ||
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}} | }} | ||
− | [[Category:LFS Editor Guides]] | + | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] |
Latest revision as of 07:50, 18 June 2024
LFS Editor | |
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Vehicle Mods |
Mirrors for vehicle mods use a special texture page called s_mirr
which looks black in editor but produces a real 3D mirror image in game.
Assigning a mirror texture to a side mirror
Creating a texture page
- 1 Enter the modeller.
- 2 Click the page button at the top to enter texture page mode.
- 3 Click add new page.
- 4 When the "Select PNG texture" dialog appears, enter
s_mirr
and press OK.
Creating a texture cutout
- 1 Click the cutout button at the top to enter texture cutout mode.
- 2 Click add new cutout, enter a name for it and press OK.
- 3 In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say
s_mirr
, click the page name and selects_mirr
from the list of pages on the right side of the screen.
Creating a texture mapping
- 1 Click the map button at the top to enter texture mapping mode.
- 2 Switch to any 2D view (e.g. front view by clicking the f button in the viewport controls at the bottom right, or pressing the F key.
- 3 Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping.
- 4 Click add new mapping, enter a name for it and press OK.
- 5 In the "cutout" column, click the assigned cutout of the newly created mapping.
- 6 On the right side of the screen, select the correct cutout from the list of cutouts.
Assigning the mapping to triangles
- 1 Click the tri button at the top to enter triangle mode.
- 2 Select the triangles representing the mirror surface. For example, press Ctrl + LMB to select the triangles one by one.
- 3 In the bottom left corner, you will see all existing mappings. Click the newly created mapping.