Difference between revisions of "LFS Editor/Guides/Loading & Saving a Model in Modeller"

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{{Infobox LFS Editor}}
 
{{Infobox LFS Editor}}
  
You can load either an existing object made in the [[LFS Editor]], or an external model in OBJ format.
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You can load either an existing object made in the [[LFS Editor]], or an [[LFS Editor/Guides/Importing an external model|external model in OBJ format]].
  
The button for loading a model is located in the bottom left corner of the [[Modeller]] screen.
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The button for loading a model is located in the bottom left corner of the [[../../Modeller|modeller]] screen.
  
 
[[image:Modeller load and save objects.jpg]]
 
[[image:Modeller load and save objects.jpg]]
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For more information about this button cluster, refer to [[Modeller#Load .2F save object|Load / save object]].
 
For more information about this button cluster, refer to [[Modeller#Load .2F save object|Load / save object]].
  
== Loading a model ==
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== Loading a model into the modeller ==
  
=== Loading an existing vehicle made in LFS editor ===
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There are two ways to enter the [[../../Modeller|modeller]]:
  
[[image:Modeller RB4.jpg|thumb|RB4 GT loaded in [[Modeller]] through [[Vehicle Editor]]]]
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* from the [[../../Vehicle Editor|vehicle editor]] by pressing {{key press|E}} or clicking the {{old button|Edit|#a1a1ff}} button on the right hand side of the screen
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* from the LFS Editor entry screen by clicking the {{button|Modeller}} button
  
[[image:RB4 modeller standalone.jpg|thumb|RB4 GT loaded in modeller using the 'LOAD' function. Notice the absence of wheels because the object was not loaded through [[Vehicle Editor]].]]
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=== Loading a vehicle model from vehicle editor ===
[[image:Modeller subobject.jpg|thumb|The RB4 GT steering wheel loaded in [[Modeller]]]]
 
  
 
{{steps
 
{{steps
| Open the [[Vehicle Editor]].
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| Open the [[../../Vehicle Editor|vehicle editor]].
 
| In the bottom left corner of the screen, click the {{old button|LOAD|#00ff00}} button.
 
| In the bottom left corner of the screen, click the {{old button|LOAD|#00ff00}} button.
 
| Select a vehicle from the list in the dialog and click {{button|OK}}.
 
| Select a vehicle from the list in the dialog and click {{button|OK}}.
| Press {{key press|Esc}} or click {{old button|E - Edit Model|#a1a1ff}} in the bottom right part of the screen.
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| Press {{key press|Esc}} or click {{old button|Edit|#a1a1ff}} in the bottom right part of the screen to enter the modeller.
 
}}
 
}}
  
To go back from the [[Modeller]] to the [[Vehicle Editor]], press {{key press|Esc}} - the changes done in the modeller will be carried over automatically, there is no need to save it explicitly.
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This will load the entire vehicle into the modeller, including all subobjects and wheels.
  
=== Loading a standalone object saved from LFS editor ===
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To go from the [[../../Modeller|modeller]] back to the [[../../Vehicle Editor|vehicle editor]], press {{key press|Esc}}. All changes done in the modeller will be carried over automatically to the vehicle editor, there is no need to save the model explicitly.
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 +
[[image:Modeller RB4.jpg|thumb|none|[[RB4 GT]] loaded in [[../../Modeller|modeller]] through [[../../Vehicle Editor|vehicle editor]]]]
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=== Loading a standalone object saved in LFS editor ===
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You can load a single object into the modeller and edit it separately from the rest of the vehicle. Such object can be the main object (car body) or a subobject, like a steering wheel.
  
 
{{steps
 
{{steps
| Enter the [[Modeller]] in a standalone mode from the LFS editor entry screen.
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| Enter the [[Modeller]] from the LFS editor entry screen.
 
| At the bottom left of the screen, click the {{old button|LOAD|#00ff00}} button.
 
| At the bottom left of the screen, click the {{old button|LOAD|#00ff00}} button.
 
| Select an object from the list in the dialog and click {{button|OK}}.
 
| Select an object from the list in the dialog and click {{button|OK}}.
 
}}
 
}}
  
Such object can be the main object (car body) or a subobject, like a steering wheel.
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[[image:RB4 modeller standalone.jpg|thumb|none|[[RB4 GT]] loaded in modeller using the 'LOAD' function. Notice the absence of wheels because the object was not loaded through [[Vehicle Editor]].]]
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[[image:Modeller subobject.jpg|thumb|none|The [[RB4 GT]] steering wheel loaded in [[../../Modeller|modeller]]]]
  
 
== Saving a model ==
 
== Saving a model ==
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{{see also|Modeller#Load .2F save object}}
 
{{see also|Modeller#Load .2F save object}}
  
The buttons for saving an object or a subobject are located in the bottom left corner of the [[Modeller]] screen.
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The buttons for saving an object or a subobject are located in the bottom left corner of the [[../../Modeller|modeller]] screen.
  
 
[[image:Modeller load and save objects.jpg]]
 
[[image:Modeller load and save objects.jpg]]
  
=== Saving a standalone object ===
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=== Saving a vehicle model ===
  
To save a model as a standalone object, click the {{old button|SAVE|#00ff00}} button at the bottom left of the screen. The object will be saved into the {{folder|data|3dob}} folder, which can be loaded again through the modeller or [[Vehicle Editor]].
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If you have entered the [[../../Modeller|modeller]] through the [[../../Vehicle Editor|vehicle editor]], there is no need to save the vehicle model explicitly. You can go back to the [[Vehicle Editor]] by pressing the {{key press|Esc}} key.
  
=== Saving a vehicle model ===
+
=== Saving a standalone object ===
  
If you have entered the [[Modeller]] through the [[Vehicle Editor]], there is no need to save the vehicle model explicitly. You can go back to the [[Vehicle Editor]] by pressing the {{key press|Esc}} key.
+
To save a model as a standalone object, click the {{old button|SAVE|#00ff00}} button at the bottom left of the screen. The object will be saved into the {{folder|data|3dob}} folder, which can be loaded again through the [[../../Modeller|modeller]] or [[../../Vehicle Editor|vehicle editor]].
  
[[Category:LFS Editor Guides]]
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[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Latest revision as of 10:26, 21 July 2024

LFS Editor
Vehicle Mods

You can load either an existing object made in the LFS Editor, or an external model in OBJ format.

The button for loading a model is located in the bottom left corner of the modeller screen.

Modeller load and save objects.jpg

For more information about this button cluster, refer to Load / save object.

Loading a model into the modeller

There are two ways to enter the modeller:

  • from the vehicle editor by pressing E or clicking the Edit button on the right hand side of the screen
  • from the LFS Editor entry screen by clicking the Modeller button

Loading a vehicle model from vehicle editor

  1. 1 Open the vehicle editor.
  2. 2 In the bottom left corner of the screen, click the LOAD button.
  3. 3 Select a vehicle from the list in the dialog and click OK.
  4. 4 Press Esc or click Edit in the bottom right part of the screen to enter the modeller.

This will load the entire vehicle into the modeller, including all subobjects and wheels.

To go from the modeller back to the vehicle editor, press Esc. All changes done in the modeller will be carried over automatically to the vehicle editor, there is no need to save the model explicitly.

RB4 GT loaded in modeller through vehicle editor

Loading a standalone object saved in LFS editor

You can load a single object into the modeller and edit it separately from the rest of the vehicle. Such object can be the main object (car body) or a subobject, like a steering wheel.

  1. 1 Enter the Modeller from the LFS editor entry screen.
  2. 2 At the bottom left of the screen, click the LOAD button.
  3. 3 Select an object from the list in the dialog and click OK.
RB4 GT loaded in modeller using the 'LOAD' function. Notice the absence of wheels because the object was not loaded through Vehicle Editor.
The RB4 GT steering wheel loaded in modeller

Saving a model

The buttons for saving an object or a subobject are located in the bottom left corner of the modeller screen.

Modeller load and save objects.jpg

Saving a vehicle model

If you have entered the modeller through the vehicle editor, there is no need to save the vehicle model explicitly. You can go back to the Vehicle Editor by pressing the Esc key.

Saving a standalone object

To save a model as a standalone object, click the SAVE button at the bottom left of the screen. The object will be saved into the data\3dob folder, which can be loaded again through the modeller or vehicle editor.