Difference between revisions of "LFS Editor/Guides/Lights"
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* All light mappings have a name with prefix <code>l_</code>. | * All light mappings have a name with prefix <code>l_</code>. | ||
* The cutouts for all light mappings must share a single [[../../Modeller/Texture Page Mode|texture page]]. | * The cutouts for all light mappings must share a single [[../../Modeller/Texture Page Mode|texture page]]. | ||
| + | * A second word is allowed e.g. <code>l_head front</code> / <code>l_head top</code>. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration. | ||
The special names for light mappings are: | The special names for light mappings are: | ||
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| {{kbd|l_extra}} || extra light | | {{kbd|l_extra}} || extra light | ||
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[[Category:LFS Editor Guides|{{SUBPAGENAME}}]] | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] | ||
Latest revision as of 00:05, 16 February 2025
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| Vehicle Mods |
Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.
- All light mappings have a name with prefix
l_. - The cutouts for all light mappings must share a single texture page.
- A second word is allowed e.g.
l_head front/l_head top. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.
The special names for light mappings are:
| Mapping | Description |
|---|---|
| l_brk | brake lights |
| l_cbrk | central brake light |
| l_side | side light (smaller lights near headlights) |
| l_head | headlight (main headlights) |
| l_high | high beam |
| l_tail | tail light (red rear lights) |
| l_rind | rear indicator |
| l_find | front indicator |
| l_rfog | rear fog light |
| l_ffog | front fog light |
| l_rev | reversing light |
| l_extra | extra light |