Difference between revisions of "LFS Editor/Guides/Lights"

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(Created page with "Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings. * Al...")
 
 
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[[Vehicle Mods|Vehicle mods]] can have various lights like headlights, indicators, etc. This is done in the [[Modeller]] using special [[Modeller#Map|texture mappings]].
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{{Infobox LFS Editor}}
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[[Vehicle Mods|Vehicle mods]] can have various lights like headlights, indicators, etc. This is done in the [[Modeller]] using special [[../../Modeller/Texture Mapping Mode|texture mappings]].
  
 
* All light mappings have a name with prefix <code>l_</code>.
 
* All light mappings have a name with prefix <code>l_</code>.
* The cutouts for all light mappings must share a single [[Modeller#Page|texture page]].
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* The cutouts for all light mappings must share a single [[../../Modeller/Texture Page Mode|texture page]].
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* A second word is allowed e.g. <code>l_head front</code> / <code>l_head top</code>. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.
  
 
The special names for light mappings are:
 
The special names for light mappings are:
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! Mapping || Description  
 
! Mapping || Description  
 
|-
 
|-
| l_brk || brake (main mapping of brake light)
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| {{kbd|l_brk}} || brake lights
|-
 
|  l_sbrk || side brake (e.g. side of a curved brake light)
 
|-
 
|  l_tbrk || top brake (e.g. top of a curved brake light)
 
|-
 
|  l_cbrk || centre brake (e.g. brake light in rear window)
 
 
|-
 
|-
| l_head || headlight (main headlights)
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| {{kbd|l_cbrk}} || central brake light
 
|-
 
|-
|  l_side || side light (smaller lights near headlights)
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{{kbd|l_side}} || side light (smaller lights near headlights)
 
|-
 
|-
l_tail || tail light (red rear lights)
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{{kbd|l_head}} || headlight (main headlights)
 
|-
 
|-
l_stail || side tail light (e.g. side of a curved tail light)
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{{kbd|l_high}} || high beam
 
|-
 
|-
l_ttail || top tail light (e.g. top of a curved tail light)
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{{kbd|l_tail}} || tail light (red rear lights)
 
|-
 
|-
|  l_rind || rear indicator
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{{kbd|l_rind}} || rear indicator
 
|-
 
|-
|  l_find || front indicator
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{{kbd|l_find}} || front indicator
 
|-
 
|-
l_rsind || rear side indicator
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{{kbd|l_rfog}} || rear fog light
 
|-
 
|-
l_fsind || front side indicator
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{{kbd|l_ffog}} || front fog light
 
|-
 
|-
l_rfog || rear fog light
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{{kbd|l_rev}} || reversing light
 
|-
 
|-
l_ffog || front fog light
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{{kbd|l_extra}} || extra light
|-
 
|  l_rev || reversing light
 
 
|}
 
|}
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[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Latest revision as of 01:05, 16 February 2025

LFS Editor
Vehicle Mods

Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.

  • All light mappings have a name with prefix l_.
  • The cutouts for all light mappings must share a single texture page.
  • A second word is allowed e.g. l_head front / l_head top. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.

The special names for light mappings are:

Mapping Description
l_brk brake lights
l_cbrk central brake light
l_side side light (smaller lights near headlights)
l_head headlight (main headlights)
l_high high beam
l_tail tail light (red rear lights)
l_rind rear indicator
l_find front indicator
l_rfog rear fog light
l_ffog front fog light
l_rev reversing light
l_extra extra light