Difference between revisions of "LFS Editor/Guides/Dashboard"

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{{steps
 
{{steps
 
| Open the [[Vehicle Editor]].
 
| Open the [[Vehicle Editor]].
| In the top left corner, click the {{old button|Textures|#a1ffa1}} button.
+
| In the top left corner, click the {{old button|Textures|palegreen}} button.
 
| In the top left corner, click the {{old button|s_clock}} button to select the dashboard type.<p>This strange looking name, e.g. {{kbd|s_clock_formula}} is actually a specially named live texture that you can enter in [[../../Modeller/Texture Page Mode|page mode]] in the [[Modeller]], as a texture page either for the main object or a subobject.</p>
 
| In the top left corner, click the {{old button|s_clock}} button to select the dashboard type.<p>This strange looking name, e.g. {{kbd|s_clock_formula}} is actually a specially named live texture that you can enter in [[../../Modeller/Texture Page Mode|page mode]] in the [[Modeller]], as a texture page either for the main object or a subobject.</p>
 
}}
 
}}
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{{steps
 
{{steps
 
| Open the [[Vehicle Editor]].
 
| Open the [[Vehicle Editor]].
| In the top left corner, click the {{old button|Textures|#a1ffa1}} button.
+
| In the top left corner, click the {{old button|Textures|palegreen}} button.
 
| In the top left corner, click the {{old button|EDIT}} button next to {{old button|CLOCKS}}{{old button|s_clock}}.
 
| In the top left corner, click the {{old button|EDIT}} button next to {{old button|CLOCKS}}{{old button|s_clock}}.
 
}}
 
}}
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| Make sure you have the main object selected in [[LFS Editor/Modeller/Subobject Mode|subobject mode]].
 
| Make sure you have the main object selected in [[LFS Editor/Modeller/Subobject Mode|subobject mode]].
 
| Go to the [[LFS Editor/Modeller/Texture Page Mode|page mode]] by clicking the {{old button|page}} button or pressing {{key press|7}}.
 
| Go to the [[LFS Editor/Modeller/Texture Page Mode|page mode]] by clicking the {{old button|page}} button or pressing {{key press|7}}.
| Click {{old button|add new page|#a1ffa1}} and load the backing texture.
+
| Click {{old button|add new page|palegreen}} and load the backing texture.
 
| Click the {{old button|fixed}} button to mark it as "dash".
 
| Click the {{old button|fixed}} button to mark it as "dash".
 
}}
 
}}
 +
 +
Now when you enter the dashboard editor, the custom backing texture will appear underneath your clocks.
  
 
== See also ==
 
== See also ==

Latest revision as of 10:30, 14 February 2026

LFS Editor
Vehicle Mods
This article is a stub. You can help LFS Manual by expanding it.

You can edit the positions of various parts of the car dashboard or switch some gauges or lights on or off in the dashboard editor.

Dashboard editor

Choosing the dashboard type

  1. 1 Open the Vehicle Editor.
  2. 2 In the top left corner, click the Textures button.
  3. 3 In the top left corner, click the s_clock button to select the dashboard type.

    This strange looking name, e.g. s_clock_formula is actually a specially named live texture that you can enter in page mode in the Modeller, as a texture page either for the main object or a subobject.

Entering the dashboard editor

  1. 1 Open the Vehicle Editor.
  2. 2 In the top left corner, click the Textures button.
  3. 3 In the top left corner, click the EDIT button next to CLOCKSs_clock.

It is a good idea to switch off any lights or gauges you don't need.

Custom dashboard backing texture

There is an option to create a custom dashboard backing texture for the clocks. The backing texture appears behind the needle, numbers and markings. It appears illuminated (self lit) like the default dashboards. The recommended texture size is 512 or 1024 for future-proofing.

  1. 1 Open the Modeller.
  2. 2 Make sure you have the main object selected in subobject mode.
  3. 3 Go to the page mode by clicking the page button or pressing 7.
  4. 4 Click add new page and load the backing texture.
  5. 5 Click the fixed button to mark it as "dash".

Now when you enter the dashboard editor, the custom backing texture will appear underneath your clocks.

See also