Difference between revisions of "LFS Editor/Guides/Extrude and Lathe Functions"

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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
  
To use the extrude or lathe functions in the [[Modeller]], first you select a series of points in order to create a cross section that you will either extrude linearly (extrude) or rotate around a point (lathe).
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To use the '''extrude or lathe functions''' in the [[Modeller]], first you select a series of points in order to create a cross section that you will either extrude linearly (extrude) or rotate around a point (lathe).
  
You can see the cross section by enabling the {{old button|trace}} option in point mode, then selecting points in the correct order.
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You can see the cross section by enabling the {{old button|trace}} option in [[LFS Editor/Modeller/Point Mode|point mode]], then selecting points in the correct order.
  
 
The trace function has two modes:
 
The trace function has two modes:
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== Extrusion ==
 
== Extrusion ==
  
* Put your viewpoint on the side so that you will pull the extrusion towards you
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{{steps
* Select the trace points in anti-clockwise direction as seen from that point
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| Put your viewpoint on the side so that you will pull the extrusion towards you.
* Create extrusion by clicking {{old button|extrude|#a1ffa1}} (and select outside, inside, etc.)
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| Select the trace points in anti-clockwise direction as seen from that point.
* Pull the points towards you
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| Create extrusion by clicking {{old button|extrude|#a1ffa1}} (and select outside, inside, etc.).
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| Pull the points towards you.
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}}
  
 
Then you should find that your inside / outside request is respected.
 
Then you should find that your inside / outside request is respected.
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== Lathe ==
 
== Lathe ==
  
* Put your view on the side where the lathe operation will initially head towards (at the start of the curve)
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{{steps
* Select the trace points in anti-clockwise direction as seen from that point
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| Put your view on the side where the lathe operation will initially head towards (at the start of the curve).
* Rotation will take place around the last point you select (which may or may not be included as part of the cross-section)
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| Select the trace points in anti-clockwise direction as seen from that point.
* Go to 2D view and create lathe object by clicking {{old button|lathe|#a1ffa1}} (and select outside, inside, etc.)
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| Rotation will take place around the last point you select (which may or may not be included as part of the cross-section).
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| Go to 2D view and create lathe object by clicking {{old button|lathe|#a1ffa1}} (and select outside, inside, etc.).
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}}
  
[[Category:LFS Editor Guides]]
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[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Latest revision as of 21:30, 7 February 2024

LFS Editor
Vehicle Mods

To use the extrude or lathe functions in the Modeller, first you select a series of points in order to create a cross section that you will either extrude linearly (extrude) or rotate around a point (lathe).

You can see the cross section by enabling the trace option in point mode, then selecting points in the correct order.

The trace function has two modes:

  • incl - include the last selected point
  • excl - don't include the last selected point

It can sometimes be confusing which order to select the points, and then choose 'inside' or 'outside' to get the desired effect.

Extrusion

  1. 1 Put your viewpoint on the side so that you will pull the extrusion towards you.
  2. 2 Select the trace points in anti-clockwise direction as seen from that point.
  3. 3 Create extrusion by clicking extrude (and select outside, inside, etc.).
  4. 4 Pull the points towards you.

Then you should find that your inside / outside request is respected.

Lathe

  1. 1 Put your view on the side where the lathe operation will initially head towards (at the start of the curve).
  2. 2 Select the trace points in anti-clockwise direction as seen from that point.
  3. 3 Rotation will take place around the last point you select (which may or may not be included as part of the cross-section).
  4. 4 Go to 2D view and create lathe object by clicking lathe (and select outside, inside, etc.).