Difference between revisions of "LFS Editor/Guides/Extrude and Lathe Functions"

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To use the '''extrude or lathe functions''' in the [[Modeller]], first you select a series of points in order to create a cross section that you will either extrude linearly (extrude) or rotate around a point (lathe).
 
To use the '''extrude or lathe functions''' in the [[Modeller]], first you select a series of points in order to create a cross section that you will either extrude linearly (extrude) or rotate around a point (lathe).
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Latest revision as of 21:30, 7 February 2024

LFS Editor
Vehicle Mods

To use the extrude or lathe functions in the Modeller, first you select a series of points in order to create a cross section that you will either extrude linearly (extrude) or rotate around a point (lathe).

You can see the cross section by enabling the trace option in point mode, then selecting points in the correct order.

The trace function has two modes:

  • incl - include the last selected point
  • excl - don't include the last selected point

It can sometimes be confusing which order to select the points, and then choose 'inside' or 'outside' to get the desired effect.

Extrusion

  1. 1 Put your viewpoint on the side so that you will pull the extrusion towards you.
  2. 2 Select the trace points in anti-clockwise direction as seen from that point.
  3. 3 Create extrusion by clicking extrude (and select outside, inside, etc.).
  4. 4 Pull the points towards you.

Then you should find that your inside / outside request is respected.

Lathe

  1. 1 Put your view on the side where the lathe operation will initially head towards (at the start of the curve).
  2. 2 Select the trace points in anti-clockwise direction as seen from that point.
  3. 3 Rotation will take place around the last point you select (which may or may not be included as part of the cross-section).
  4. 4 Go to 2D view and create lathe object by clicking lathe (and select outside, inside, etc.).