Difference between revisions of "LFS Editor/Guides/Lights"
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{{Infobox LFS Editor}} | {{Infobox LFS Editor}} | ||
− | [[Vehicle Mods|Vehicle mods]] can have various lights like headlights, indicators, etc. This is done in the [[Modeller]] using special [[Modeller | + | [[Vehicle Mods|Vehicle mods]] can have various lights like headlights, indicators, etc. This is done in the [[Modeller]] using special [[../../Modeller/Texture Mapping Mode|texture mappings]]. |
* All light mappings have a name with prefix <code>l_</code>. | * All light mappings have a name with prefix <code>l_</code>. | ||
− | * The cutouts for all light mappings must share a single [[Modeller | + | * The cutouts for all light mappings must share a single [[../../Modeller/Texture Page Mode|texture page]]. |
The special names for light mappings are: | The special names for light mappings are: | ||
Line 11: | Line 11: | ||
! Mapping || Description | ! Mapping || Description | ||
|- | |- | ||
− | | l_brk || brake (main mapping of brake light) | + | | {{kbd|l_brk}} || brake (main mapping of brake light) |
|- | |- | ||
− | | l_sbrk || side brake (e.g. side of a curved brake light) | + | | {{kbd|l_sbrk}} || side brake (e.g. side of a curved brake light) |
|- | |- | ||
− | | l_tbrk || top brake (e.g. top of a curved brake light) | + | | {{kbd|l_tbrk}} || top brake (e.g. top of a curved brake light) |
|- | |- | ||
− | | l_cbrk || centre brake (e.g. brake light in rear window) | + | | {{kbd|l_cbrk}} || centre brake (e.g. brake light in rear window) |
|- | |- | ||
− | | l_head || headlight (main headlights) | + | | {{kbd|l_head}} || headlight (main headlights) |
|- | |- | ||
− | | l_side || side light (smaller lights near headlights) | + | | {{kbd|l_side}} || side light (smaller lights near headlights) |
|- | |- | ||
− | | l_tail || tail light (red rear lights) | + | | {{kbd|l_tail}} || tail light (red rear lights) |
|- | |- | ||
− | | l_stail || side tail light (e.g. side of a curved tail light) | + | | {{kbd|l_stail}} || side tail light (e.g. side of a curved tail light) |
|- | |- | ||
− | | l_ttail || top tail light (e.g. top of a curved tail light) | + | | {{kbd|l_ttail}} || top tail light (e.g. top of a curved tail light) |
|- | |- | ||
− | | l_rind || rear indicator | + | | {{kbd|l_rind}} || rear indicator |
|- | |- | ||
− | | l_find || front indicator | + | | {{kbd|l_find}} || front indicator |
|- | |- | ||
− | | l_rsind || rear side indicator | + | | {{kbd|l_rsind}} || rear side indicator |
|- | |- | ||
− | | l_fsind || front side indicator | + | | {{kbd|l_fsind}} || front side indicator |
|- | |- | ||
− | | l_rfog || rear fog light | + | | {{kbd|l_rfog}} || rear fog light |
|- | |- | ||
− | | l_ffog || front fog light | + | | {{kbd|l_ffog}} || front fog light |
|- | |- | ||
− | | l_rev || reversing light | + | | {{kbd|l_rev}} || reversing light |
|} | |} | ||
− | [[Category:LFS Editor Guides]] | + | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] |
Latest revision as of 21:33, 7 February 2024
LFS Editor | |
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Vehicle Mods |
Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.
- All light mappings have a name with prefix
l_
. - The cutouts for all light mappings must share a single texture page.
The special names for light mappings are:
Mapping | Description |
---|---|
l_brk | brake (main mapping of brake light) |
l_sbrk | side brake (e.g. side of a curved brake light) |
l_tbrk | top brake (e.g. top of a curved brake light) |
l_cbrk | centre brake (e.g. brake light in rear window) |
l_head | headlight (main headlights) |
l_side | side light (smaller lights near headlights) |
l_tail | tail light (red rear lights) |
l_stail | side tail light (e.g. side of a curved tail light) |
l_ttail | top tail light (e.g. top of a curved tail light) |
l_rind | rear indicator |
l_find | front indicator |
l_rsind | rear side indicator |
l_fsind | front side indicator |
l_rfog | rear fog light |
l_ffog | front fog light |
l_rev | reversing light |