Difference between revisions of "LFS Editor/Guides/Moving Parts"
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[[Image:LFS Editor popup headlights detail.gif|XR GT Turbo with popup headlights]]  | [[Image:LFS Editor popup headlights detail.gif|XR GT Turbo with popup headlights]]  | ||
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| + | == Options ==  | ||
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| + | Before you begin adding a moving part, you need to consider these questions:  | ||
| + | |||
| + | * What type of motion does it do? Does it rotate, slide or spin?  | ||
| + | * Which axis does it rotate or move around when activated?  | ||
| + | * Which switch does it connect to?  | ||
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]  | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]]  | ||
Revision as of 17:54, 14 June 2024
| This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it. | 
| LFS Editor | |
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| Vehicle Mods | 
LFS Editor supports creating moving parts using special subobject types. This allows vehicle mods to have popup headlights, opening doors, spinning fans and more. Moving subobjects can rotate a set angle, slide or spin at a given speed. This can be connected to switched lights, ignition, horn or siren.
Options
Before you begin adding a moving part, you need to consider these questions:
- What type of motion does it do? Does it rotate, slide or spin?
 - Which axis does it rotate or move around when activated?
 - Which switch does it connect to?
 
