Difference between revisions of "LFS Editor/Guides/Moving Parts"
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[[LFS Editor]] supports creating '''moving parts''' using special [[../../Modeller/Subobject Mode|subobject types]]. This allows vehicle mods to have popup headlights, opening doors, spinning fans and more. Moving subobjects can rotate a set angle, slide or spin at a given speed. This can be connected to switched lights, ignition, horn or siren. | [[LFS Editor]] supports creating '''moving parts''' using special [[../../Modeller/Subobject Mode|subobject types]]. This allows vehicle mods to have popup headlights, opening doors, spinning fans and more. Moving subobjects can rotate a set angle, slide or spin at a given speed. This can be connected to switched lights, ignition, horn or siren. | ||
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+ | This guide describes the most common use cases of moving parts. For detailed information about configuring the moving subobjects, see the [[../../Modeller/Subobject Mode|subobject mode]] reference manual. | ||
[[Image:LFS Editor popup headlights detail.gif|XR GT Turbo with popup headlights]] | [[Image:LFS Editor popup headlights detail.gif|XR GT Turbo with popup headlights]] | ||
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* Which axis does it rotate or move around when activated? | * Which axis does it rotate or move around when activated? | ||
* Which switch does it connect to? | * Which switch does it connect to? | ||
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+ | == Creating a moving subobject == | ||
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+ | == Example 1: Popup headlights == | ||
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+ | == Example 2: Spinning fan == | ||
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]] | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] |
Revision as of 18:08, 14 June 2024
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LFS Editor | |
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Vehicle Mods |
LFS Editor supports creating moving parts using special subobject types. This allows vehicle mods to have popup headlights, opening doors, spinning fans and more. Moving subobjects can rotate a set angle, slide or spin at a given speed. This can be connected to switched lights, ignition, horn or siren.
This guide describes the most common use cases of moving parts. For detailed information about configuring the moving subobjects, see the subobject mode reference manual.
Options
Before you begin adding a moving part, you need to consider these questions:
- What type of motion does it do? Does it rotate, slide or spin?
- Which axis does it rotate or move around when activated?
- Which switch does it connect to?