Difference between revisions of "LFS Editor/Guides/Lights"
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! Mapping || Description | ! Mapping || Description | ||
|- | |- | ||
− | | {{kbd|l_brk}} || brake | + | | {{kbd|l_brk}} || brake lights |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| {{kbd|l_head}} || headlight (main headlights) | | {{kbd|l_head}} || headlight (main headlights) | ||
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|- | |- | ||
| {{kbd|l_tail}} || tail light (red rear lights) | | {{kbd|l_tail}} || tail light (red rear lights) | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| {{kbd|l_rind}} || rear indicator | | {{kbd|l_rind}} || rear indicator | ||
|- | |- | ||
| {{kbd|l_find}} || front indicator | | {{kbd|l_find}} || front indicator | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| {{kbd|l_rfog}} || rear fog light | | {{kbd|l_rfog}} || rear fog light |
Revision as of 12:47, 13 February 2025
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Vehicle Mods |
Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.
- All light mappings have a name with prefix
l_
. - The cutouts for all light mappings must share a single texture page.
The special names for light mappings are:
Mapping | Description |
---|---|
l_brk | brake lights |
l_head | headlight (main headlights) |
l_side | side light (smaller lights near headlights) |
l_tail | tail light (red rear lights) |
l_rind | rear indicator |
l_find | front indicator |
l_rfog | rear fog light |
l_ffog | front fog light |
l_rev | reversing light |