Difference between revisions of "LFS Editor/Guides/Lights"

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Line 12: Line 12:
 
|-
 
|-
 
| {{kbd|l_brk}} || brake lights
 
| {{kbd|l_brk}} || brake lights
 +
|-
 +
| {{kbd|l_cbrk}} || central brake light
 +
|-
 +
|  {{kbd|l_side}} || side light (smaller lights near headlights)
 
|-
 
|-
 
|  {{kbd|l_head}} || headlight (main headlights)
 
|  {{kbd|l_head}} || headlight (main headlights)
 
|-
 
|-
|  {{kbd|l_side}} || side light (smaller lights near headlights)
+
|  {{kbd|l_high}} || high beam
 
|-
 
|-
 
|  {{kbd|l_tail}} || tail light (red rear lights)
 
|  {{kbd|l_tail}} || tail light (red rear lights)
Line 28: Line 32:
 
|-
 
|-
 
|  {{kbd|l_rev}} || reversing light
 
|  {{kbd|l_rev}} || reversing light
 +
|-
 +
|  {{kbd|l_extra}} || extra light
 
|}
 
|}
  
 
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]
 
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Revision as of 13:10, 13 February 2025

LFS Editor
Vehicle Mods

Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.

  • All light mappings have a name with prefix l_.
  • The cutouts for all light mappings must share a single texture page.

The special names for light mappings are:

Mapping Description
l_brk brake lights
l_cbrk central brake light
l_side side light (smaller lights near headlights)
l_head headlight (main headlights)
l_high high beam
l_tail tail light (red rear lights)
l_rind rear indicator
l_find front indicator
l_rfog rear fog light
l_ffog front fog light
l_rev reversing light
l_extra extra light