Difference between revisions of "LFS Editor/Guides/Lights"
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| {{kbd|l_extra}} || extra light | | {{kbd|l_extra}} || extra light | ||
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+ | A second word is allowed e.g. <code>l_head front</code> / <code>l_head top</code>. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration. | ||
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]] | [[Category:LFS Editor Guides|{{SUBPAGENAME}}]] |
Revision as of 16:37, 13 February 2025
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Vehicle Mods |
Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.
- All light mappings have a name with prefix
l_
. - The cutouts for all light mappings must share a single texture page.
The special names for light mappings are:
Mapping | Description |
---|---|
l_brk | brake lights |
l_cbrk | central brake light |
l_side | side light (smaller lights near headlights) |
l_head | headlight (main headlights) |
l_high | high beam |
l_tail | tail light (red rear lights) |
l_rind | rear indicator |
l_find | front indicator |
l_rfog | rear fog light |
l_ffog | front fog light |
l_rev | reversing light |
l_extra | extra light |
A second word is allowed e.g. l_head front
/ l_head top
. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.