Difference between revisions of "LFS Editor/Guides/Lights"

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* All light mappings have a name with prefix <code>l_</code>.
 
* All light mappings have a name with prefix <code>l_</code>.
 
* The cutouts for all light mappings must share a single [[../../Modeller/Texture Page Mode|texture page]].
 
* The cutouts for all light mappings must share a single [[../../Modeller/Texture Page Mode|texture page]].
 +
* A second word is allowed e.g. <code>l_head front</code> / <code>l_head top</code>. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.
  
 
The special names for light mappings are:
 
The special names for light mappings are:
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|  {{kbd|l_extra}} || extra light
 
|  {{kbd|l_extra}} || extra light
 
|}
 
|}
 
A second word is allowed e.g. <code>l_head front</code> / <code>l_head top</code>. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.
 
  
 
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]
 
[[Category:LFS Editor Guides|{{SUBPAGENAME}}]]

Latest revision as of 00:05, 16 February 2025

LFS Editor
Vehicle Mods

Vehicle mods can have various lights like headlights, indicators, etc. This is done in the Modeller using special texture mappings.

  • All light mappings have a name with prefix l_.
  • The cutouts for all light mappings must share a single texture page.
  • A second word is allowed e.g. l_head front / l_head top. The second word is only to make it clearer for the mod creator. The maximum is 4 mappings per special name in a configuration.

The special names for light mappings are:

Mapping Description
l_brk brake lights
l_cbrk central brake light
l_side side light (smaller lights near headlights)
l_head headlight (main headlights)
l_high high beam
l_tail tail light (red rear lights)
l_rind rear indicator
l_find front indicator
l_rfog rear fog light
l_ffog front fog light
l_rev reversing light
l_extra extra light