LFS Editor/Guides/Moving parts of a model to a different model
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Vehicle Mods |
You can move a part of a model to a different model by saving a subobject from one mesh and loading that subobject into another mesh.
Moving subobjects
- 1 Go to subob mode.
- 2 Select a subobject.
- 3 Click the save button beside the word subobject at the bottom left.
- 4 Enter a name for the subobject and click OK. This will load save a subobject with the extension '.sre' in the folder data\3dob.
- 5 Load another model by clicking the LOAD button.
- 6 Select a subobject.
- 7 Click the load button beside the word subobject at the bottom left.
But what if the parts you want to move are not part of a subobject? In this case you can use the 'break off' and 'merge' functions.
Moving parts from main object
- 1 Go to subob mode.
- 2 Create a new empty subobject.
- 3 Switch to the main object.
- 4 Select the triangles in the main object that you want to move to another object.
- 5 Click the break off button. The triangles (and mappings) are moved into the new subobject.
- 6 Save the subobject.
- 7 Load the mesh where you want to add the subobject.
- 8 Add a new, empty subobject to that mesh.
- 9 Load the saved subobject into your new empty subobject and move it to the right position.
- 10 Optionally, click merge into main to merge the new subobject into the main object.
Moving triangles from a subobject to another subobject
- 1 Go to subob mode.
- 2 Add a new subobject.
- 3 Select the traingles that you want to break from the original subobject.
- 4 Click the break off button.