Difference between revisions of "LFS Editor/Guides/Mirrors"
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< LFS Editor | Guides
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| Enter the [[Modeller|modeller]]. | | Enter the [[Modeller|modeller]]. | ||
| Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]. | | Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]. | ||
| − | | Click {{old button|add new page| | + | | Click {{old button|add new page|palegreen}}. |
| When the "Select PNG texture" dialog appears, enter <code>s_mirr</code> and press {{button|OK}}. | | When the "Select PNG texture" dialog appears, enter <code>s_mirr</code> and press {{button|OK}}. | ||
}} | }} | ||
| Line 18: | Line 18: | ||
{{steps | {{steps | ||
| Click the {{old button|cutout}} button at the top to enter [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]. | | Click the {{old button|cutout}} button at the top to enter [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]. | ||
| − | | Click {{old button|add new cutout| | + | | Click {{old button|add new cutout|palegreen}}, enter a name for it and press {{button|OK}}. |
| In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say <code>s_mirr</code>, click the page name and select <code>s_mirr</code> from the list of pages on the right side of the screen. | | In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say <code>s_mirr</code>, click the page name and select <code>s_mirr</code> from the list of pages on the right side of the screen. | ||
}} | }} | ||
| Line 26: | Line 26: | ||
{{steps | {{steps | ||
| Click the {{old button|map}} button at the top to enter [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]. | | Click the {{old button|map}} button at the top to enter [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]. | ||
| − | | Switch to any 2D view (e.g. front view by clicking the {{old button|f| | + | | Switch to any 2D view (e.g. front view by clicking the {{old button|f|green}} button in the [[LFS Editor/User Interface#Viewports|viewport controls]] at the bottom right, or pressing the {{key press|F}} key. |
| Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping. | | Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping. | ||
| − | | Click {{old button|add new mapping| | + | | Click {{old button|add new mapping|palegreen}}, enter a name for it and press {{button|OK}}. |
| In the "cutout" column, click the assigned cutout of the newly created mapping. | | In the "cutout" column, click the assigned cutout of the newly created mapping. | ||
| On the right side of the screen, select the correct cutout from the list of cutouts. | | On the right side of the screen, select the correct cutout from the list of cutouts. | ||
| Line 48: | Line 48: | ||
| Enter the [[Modeller|modeller]]. | | Enter the [[Modeller|modeller]]. | ||
| Click the {{old button|subob}} button at the top to enter [[LFS Editor/Modeller/Subobject Mode|subobject mode]]. | | Click the {{old button|subob}} button at the top to enter [[LFS Editor/Modeller/Subobject Mode|subobject mode]]. | ||
| − | | Click {{old button|new subobject| | + | | Click {{old button|new subobject|palegreen}}. |
| Enter the name of the new subobject and press OK. | | Enter the name of the new subobject and press OK. | ||
| − | | Next to {{old button|object type}} below the list of subobjects, click {{old button|attachment| | + | | Next to {{old button|object type}} below the list of subobjects, click {{old button|attachment|lightyellow}} to change the subobject type. |
| Select {{button|Internal mirror : central rear view mirror|light}} from the list of subobject types. | | Select {{button|Internal mirror : central rear view mirror|light}} from the list of subobject types. | ||
| Merge an existing internal mirror model into this subobject, or model one from scratch. | | Merge an existing internal mirror model into this subobject, or model one from scratch. | ||
| Line 60: | Line 60: | ||
| Enter the [[Modeller|modeller]]. | | Enter the [[Modeller|modeller]]. | ||
| Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]. | | Click the {{old button|page}} button at the top to enter [[LFS Editor/Modeller/Texture Page Mode|texture page mode]]. | ||
| − | | Click {{old button|add new page| | + | | Click {{old button|add new page|palegreen}}. |
| When the "Select PNG texture" dialog appears, enter <code>s_mirr</code> and press {{button|OK}}. | | When the "Select PNG texture" dialog appears, enter <code>s_mirr</code> and press {{button|OK}}. | ||
}} | }} | ||
| Line 68: | Line 68: | ||
{{steps | {{steps | ||
| Click the {{old button|cutout}} button at the top to enter [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]. | | Click the {{old button|cutout}} button at the top to enter [[LFS Editor/Modeller/Texture Cutout Mode|texture cutout mode]]. | ||
| − | | Click {{old button|add new cutout| | + | | Click {{old button|add new cutout|palegreen}}, enter a name for it and press {{button|OK}}. |
| In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say <code>s_mirr</code>, click the page name and select <code>s_mirr</code> from the list of pages on the right side of the screen. | | In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say <code>s_mirr</code>, click the page name and select <code>s_mirr</code> from the list of pages on the right side of the screen. | ||
}} | }} | ||
| Line 76: | Line 76: | ||
{{steps | {{steps | ||
| Click the {{old button|map}} button at the top to enter [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]. | | Click the {{old button|map}} button at the top to enter [[LFS Editor/Modeller/Texture Mapping Mode|texture mapping mode]]. | ||
| − | | Switch to any 2D view (e.g. front view by clicking the {{old button|f| | + | | Switch to any 2D view (e.g. front view by clicking the {{old button|f|green}} button in the [[LFS Editor/User Interface#Viewports|viewport controls]] at the bottom right, or pressing the {{key press|F}} key. |
| Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping. | | Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping. | ||
| − | | Click {{old button|add new mapping| | + | | Click {{old button|add new mapping|palegreen}}, enter a name for it and press {{button|OK}}. |
| In the "cutout" column, click the assigned cutout of the newly created mapping. | | In the "cutout" column, click the assigned cutout of the newly created mapping. | ||
| On the right side of the screen, select the correct cutout from the list of cutouts. | | On the right side of the screen, select the correct cutout from the list of cutouts. | ||
Latest revision as of 10:36, 14 February 2026
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| Vehicle Mods |
Mirrors for vehicle mods use a special texture page called s_mirr which looks black in editor but produces a real 3D mirror image in game.
Side mirrors
Creating a texture page
- 1 Enter the modeller.
- 2 Click the page button at the top to enter texture page mode.
- 3 Click add new page.
- 4 When the "Select PNG texture" dialog appears, enter
s_mirrand press OK.
Creating a texture cutout
- 1 Click the cutout button at the top to enter texture cutout mode.
- 2 Click add new cutout, enter a name for it and press OK.
- 3 In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say
s_mirr, click the page name and selects_mirrfrom the list of pages on the right side of the screen.
Creating a texture mapping
- 1 Click the map button at the top to enter texture mapping mode.
- 2 Switch to any 2D view (e.g. front view by clicking the f button in the viewport controls at the bottom right, or pressing the F key.
- 3 Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping.
- 4 Click add new mapping, enter a name for it and press OK.
- 5 In the "cutout" column, click the assigned cutout of the newly created mapping.
- 6 On the right side of the screen, select the correct cutout from the list of cutouts.
Assigning the mapping to triangles
- 1 Click the tri button at the top to enter triangle mode.
- 2 Select the triangles representing the mirror surface. For example, press Ctrl + LMB to select the triangles one by one.
- 3 In the bottom left corner, you will see all existing mappings. Click the newly created mapping.
Internal mirror
Creating an internal mirror subobject
- 1 Enter the modeller.
- 2 Click the subob button at the top to enter subobject mode.
- 3 Click new subobject.
- 4 Enter the name of the new subobject and press OK.
- 5 Next to object type below the list of subobjects, click attachment to change the subobject type.
- 6 Select Internal mirror : central rear view mirror from the list of subobject types.
- 7 Merge an existing internal mirror model into this subobject, or model one from scratch.
Creating a texture page
- 1 Enter the modeller.
- 2 Click the page button at the top to enter texture page mode.
- 3 Click add new page.
- 4 When the "Select PNG texture" dialog appears, enter
s_mirrand press OK.
Creating a texture cutout
- 1 Click the cutout button at the top to enter texture cutout mode.
- 2 Click add new cutout, enter a name for it and press OK.
- 3 In the "texture page" column, check the assigned texture page of the newly created cutout. If it doesn't already say
s_mirr, click the page name and selects_mirrfrom the list of pages on the right side of the screen.
Creating a texture mapping
- 1 Click the map button at the top to enter texture mapping mode.
- 2 Switch to any 2D view (e.g. front view by clicking the f button in the viewport controls at the bottom right, or pressing the F key.
- 3 Press and hold the right mouse button and drag a rectangle in the car model area to create a yellow "drag box" for the mapping.
- 4 Click add new mapping, enter a name for it and press OK.
- 5 In the "cutout" column, click the assigned cutout of the newly created mapping.
- 6 On the right side of the screen, select the correct cutout from the list of cutouts.
Assigning the mapping to triangles
- 1 Click the tri button at the top to enter triangle mode.
- 2 Select the triangles representing the mirror surface. For example, press Ctrl + LMB to select the triangles one by one.
- 3 In the bottom left corner, you will see all existing mappings. Click the newly created mapping.